May 26, 2008, 05:33 PM // 17:33
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#142
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Frost Gate Guardian
Join Date: Jan 2007
Profession: W/
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Quote:
Originally Posted by stef247
Hey there,
nice build overall, takes some practice but I can handle the pulling in the chamber and the run through the mountains now.
However, I ALWAYS have this problem:
A mob of nasty charged blacknesses in front of the last gate to the chaos plains. I don't know how to get past them, because they KD and kill (or the traps do)
Can you give me any advice?
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They only get there is if you're too slow, or that's what happens to me when I get stuck in a trap, or get snared up there in some way. I just solve this by running faster.
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May 26, 2008, 06:57 PM // 18:57
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#143
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Academy Page
Join Date: Sep 2007
Guild: Event Horizon [eH]
Profession: Mo/
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When do the charged darknesses start their patrol to end up there?
Do you mean from when you enter uw? or when you say.. pass the first behemoths?
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May 26, 2008, 07:01 PM // 19:01
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#144
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Frost Gate Guardian
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Quote:
Originally Posted by Hikeotron
When do the charged darknesses start their patrol to end up there?
Do you mean from when you enter uw? or when you say.. pass the first behemoths?
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in the video of the run on the first page, when i say "this is where you would normally use dark escape" is when the charged blackness start their patrol. once u reach that point, u cannot stop (feigned neutrality will even mess you up, and that's 1/4 of a sec) if you want to avoid the charged darkness
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May 27, 2008, 06:45 PM // 18:45
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#145
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LEET HAXXOR!
Join Date: Feb 2007
Location: Random Arena
Profession: N/A
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i could kiss you for this build off my last run i dc/ed b4 the bone pits and couldnt reconnect but got 9 ectos off the chaos plains
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May 28, 2008, 02:31 AM // 02:31
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#146
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Academy Page
Join Date: Sep 2007
Guild: Event Horizon [eH]
Profession: Mo/
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finally tried it awesome. finally understand the information about the charged darknesses cheers, got round them no problem.
the only problem is that roughly around 1:4 i cant get round the behemoths ach - no healing ftl.
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May 28, 2008, 09:22 PM // 21:22
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#147
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Wilds Pathfinder
Join Date: Jul 2007
Location: BC Canada
Guild: Guild With No [NAM트]
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has anyone tried this as a Me/A? if so, does it work well?
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May 28, 2008, 09:25 PM // 21:25
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#148
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Ascalonian Squire
Join Date: Apr 2008
Guild: Unreal Fire
Profession: Me/
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The recharge on shadow form is slightly tighter but still doable (particularly with the recent buff). You won't really gain anything from it as no mes attribute skills are involved, and it makes the chain slightly harder, but it definitely works.
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May 28, 2008, 09:30 PM // 21:30
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#149
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Wilds Pathfinder
Join Date: Jul 2007
Location: BC Canada
Guild: Guild With No [NAM트]
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Quote:
Originally Posted by mwaddoups
The recharge on shadow form is slightly tighter but still doable (particularly with the recent buff). You won't really gain anything from it as no mes attribute skills are involved, and it makes the chain slightly harder, but it definitely works.
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was just wondering. thanx
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May 28, 2008, 09:47 PM // 21:47
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#150
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Ascalonian Squire
Join Date: Apr 2008
Guild: Unreal Fire
Profession: Me/
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No problem :P.
By the way, this build is awesome. I think the only skill possibly worth changing is feigned neutrality for some of the PvE skills in EotN (which I haven't been able to get yet). Even then, FN serves a good purpose if you screw up SF. Possible other replacements could be channeling, or maybe smoke powder defence (combined with SoF to gain energy quickly, channeling probably more effective though).
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May 28, 2008, 10:04 PM // 22:04
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#151
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Wilds Pathfinder
Join Date: Jan 2007
Location: England (GMT)
Guild: The Imperial Guards of Istan [TIGI]
Profession: R/
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truly brilliant. I'm still practicing on good ol' darkroot entrop, but I think I've almost got it down enough. Great guide mate.
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May 29, 2008, 08:05 PM // 20:05
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#152
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Ascalonian Squire
Join Date: May 2008
Guild: AoF
Profession: P/
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why are aatxes always running when getting below 20%?-.- I tried 9 minutes and didnt get the last lot down
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May 29, 2008, 09:32 PM // 21:32
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#153
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Wilds Pathfinder
Join Date: May 2007
Guild: Scions of Carver [SCAR]
Profession: E/
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Quote:
Originally Posted by EthanLightheart
why are aatxes always running when getting below 20%?-.- I tried 9 minutes and didnt get the last lot down
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gotta pull em to choke points so they can't escape and you can kill them a lot easier that way.
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May 30, 2008, 04:34 PM // 16:34
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#154
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Wilds Pathfinder
Join Date: Jun 2006
Location: Belgium
Guild: Legion of Sacred Light [LSL]
Profession: W/
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So, what is currently the best build to do this with?
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May 31, 2008, 01:44 AM // 01:44
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#155
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Frost Gate Guardian
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Quote:
Originally Posted by Jebus
So, what is currently the best build to do this with?
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a/e fire nuking is probably the fastest in NM. In HM, i'm not sure... i'm missing out on the awesomeness of the a/e build because i dont have eotn =(
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May 31, 2008, 10:18 AM // 10:18
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#156
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Wilds Pathfinder
Join Date: Jun 2006
Location: Belgium
Guild: Legion of Sacred Light [LSL]
Profession: W/
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What skills would you add if you had EotN?
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May 31, 2008, 02:13 PM // 14:13
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#157
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Krytan Explorer
Join Date: Mar 2007
Guild: Death By [Emo]
Profession: W/
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knowing that teotuf dos have EoTN (noob) i prefer to fill FN with LoD....the extra damage helps a lot. channeling is also a good alternative for extra nrg.
as for times the a/e fire nuker is the fastest in NM...as far as i know this is the fastest in HM becuz its like the only sin build that CAN farm it in HM
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Jun 01, 2008, 06:16 AM // 06:16
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#158
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Academy Page
Join Date: Oct 2007
Location: Hungary
Guild: Pirates Love Triviality [HARR]
Profession: Rt/Mo
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A/E sliver works in HM as well.
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Jun 01, 2008, 09:32 AM // 09:32
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#159
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Academy Page
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Hello,
Nice build but
Is it possible with a El/A ?
I haven't a assassin.
Thanks You.
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Jun 01, 2008, 03:45 PM // 15:45
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#160
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Krytan Explorer
Join Date: Mar 2007
Guild: Death By [Emo]
Profession: W/
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lol i forgot a/e sliver existed :P but yeah...a/me is faster because of the way sliver dies when theres few enemies with messes up pulls in the planes
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